Its a cool site, but not a great portfolio site. The site steals focus from the art =/ The art needs to be free flowing and not obscure tiny thumbnails. I really like the site as a site, but I just don't see it working well "right now" as a portfolio site unless you tweak it. - Increase the number of thumbnails and the…
Hey Remerbr, here some feedback: Why are the pods on the opposite sides of the room? If you take a look at reference material, you´ll notice that usually the beds are on one side of the room. Why is there so much space between the beds/pods? Usually prison cells are really small and narrow-ish. I would try to make the…
I don't know if this is a design focused project, but I did a bit of track work for a few years. It was the design part but I think I can probably give you some advice on that and the art side too - The road looks really clean, like it's just been laid. I'd dirty it up a bit, add a little wear and tear - I can't tell so…
If I had started to get into the high poly prep I would have covered the corners, you're totally right the diagonal corner is something to avoid. Since it came up, here is a easy way to get a box corner with splines. You still get all the advantages of working with a spline, very simple UVs without having to unwrap…
I can't believe your teacher actually told you its harder to add geometry. Most modelers I know will Build it to look good in a reasonable poly range and then optimize the whole thing, its a walk in the park to remove something from your model, unless you are a polygon pack rat when it comes to removing stuff. Your…
I am creating some custom lights for lightmap process in Maya. Some of my template are using multiple lights but I would light to hide the lights's icon in my viewport replacing by a custom of mine. Problem is if I switch the Visibility attribute value to "0", light will stop any activity in my scene... Then is there a way…
Natural sunlight has incredible bounce and fill power that your scene could really benefit from. Even through dirty windows, or old shades, it can easily light an entire room with just one window. Here is some real world reference https://www.flickr.com/photos/ntxpeach68/4182874591/sizes/l…
Really depends on what style you are going for. If you want to make something on the realistic side then don't worry too much about polycounts. I believe I read that for Second Son they would render something like 3 million polygons for the Environment chunks. For portfolio work you aren't so much as trying to show…
Hi all, I know this sounds like tech art fantasy, but do you know of any games that manage to fit a single armor (let's say a chest-plate) into different body size? One of our lead artist mentioned doing this: imagine you have characters goes from young to old, and their body proportion varies between 6-head to 8-head, and…