Update. Ok so after endless hours testing for errors, adjusting drivers and desperately trying to convince myself that this is not a hardware fault at all, I've finally had some successes and I believe I have solved the issues completely. Hopefully this will help others here also. Im not sure this will work for everyone…
hey Jacob you have some really nice stuff on your folio, but you also have quite a few things I would remove. First would be those two tools at the end of your environment work, there nice high polys but unless your playing on making those game spec there is no real point in showing them as there not amazing items to be…
What Benjammin said, no PBR. It started being main stream around 2014 onwards. reflections back then and still for mobile stuff are based on fake cubemap that gets interpolated with texture, this cubemap is just environment being captured within engine or you make a fake texture. I made simple texture and blended with…
I see what you were going for with the green material and the grip, it looks pretty weird on the reference image as well so I understand why it was tough to do in 3d :smiley: I think most of your geo is good (not that I'm an expert or anything) but some areas could use some optimization, unless the ridges on the inside of…
I think as a whole the presentation is really nice. Big clear buttons with lots of pictures in each link. Might be good to put your e-mail on the front page. As for the work. 1. The second link with just wire frames of plants isnt doing you any favors. Id remove that altogether till you have a finished piece. 2. The…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
Uh, you should never really have to do anything manually in the .ma file... in fact that sounds like a really bad idea to me unless you really know what you're doing (and even then, why not just do the same thing in Maya?!). For example if there are hidden nodes which have been left around from previous operations for…
Yes there is a preserve uv tickbox in the editable poly options. you can collapse the stack to preserve UVs too. To remove the verts as well just select the loop you want to remove and hold control when you click remove edge. hope this helps
Hey Not quite sure were to ask this but id imagine most people here have needed such a company in the past. One of my external HDDs died on me a while back, multiple PCs wont read it, nor can I get anything from it directly once removed from its casing. Im looking for a good, trustworthy, reasonably priced data recovery…
Ely, wow you're more informed about this than I am. Yes, it's usually us paley's who have to watch out. In fact I suppose I could still tan if I want to, but I don't want to. They removed so many lymphnodes because he wanted to be agressive. Melanoma is a very aggressive cancer and spreads fast. He said he didn't want to…