A similar statement is very popular around the office because last year's pipeline would spit it out if it crashed. "Error success!" I have also seen "error unknown error."
Thank you Brendan... I find this but ... not work. http://chrisrolfs.com/game-dev/unity3d/hide-objects-blocking-player-view Maybe some characters, spelling error... C+ error Shader error..
could i get help with a render error please? // Error: setParent: Object 'renderView' not found. // // Error: Procedure "getRenderWindowPanelFormLayout" is defined to return a value of type string, but return statement returned type no type. // ideas?
Hey guys, thanks for all the help! (Thanks to ZombieWells too if he reads this, for the private message. That helped too :) ) Sorry for posting back so late, I've been going on and off again on this thing in my free time. I ended up fixing some erros I was having, by doing a couple of things: 1. Relax modifier. My edges…
Hi Pleasure, Originally I was using .psd files for my Normals and AO inputs because I have edited these using nDo. I have tried using the .tga Normal and AO files that I baked through XNormal, and these produce the same end results for both issues. I was able to use the .psd versions on my University computer, where the…
Guys, i was working on this scene where vray started giving me a headache with this error randomly. (even with an completely new empty scene) I tried both vray 2.40.04 on max 2014 and vray 2.4 for max 2013 on same scene, but both give this error. guys any clues? 16GB ram gtx 480 win 7 professional 64bit Quote:…
Hi there. Thank you for your feedback. I did consider mirroring the to sides of the blade but there was a baking error. I actually want the edge where the side transitions into the back of the blade to be seen as a soft edge instead of a sharp edge as seen below This meant that I had to make the set of polygons as circled…
Why is it when i run the command "source SubstanceMayaToolset.mel; SubstanceMayaToolset();" it gives me the error "// Error: source SubstanceMayaToolset.mel; SubstanceMayaToolset(); // // Error: Line 1.32: Cannot find file "SubstanceMayaToolset.mel" for source statement. // " Im using Maya 2014
Ninjas, yeah I've taken a few calls in my day It's usually the other way around. "Help I'm getting an error!" "What's the error?" "I don't know!" "Well let's look at your error log." "You're being RUDE!"
Yeah, thanks for looking at that. Messing around with the UV-maps only seems to make the error move around, not get rid of the error at all... which is annoying. Smoothing group changes get rid of the error, but add other problems - bah! MoP