Re: UV Scaling: http://boards.polycount.net/showthread.php?t=52415 This script is badass when handling multiple materials on one object. All UV's are scaled as per the size of the mesh. So you unwrap things one at a time on the model, Normalize UV's, and pack them up. IMO, this is about the first thing you do before you…
i managed to make my own manga leilei http://boards.polycount.net/showthread.php?t=52976 with the same software , Blender , and if anyone wants the Blend , i will send it to him after the work is complete . regards / 3DGURU
my first bet would be to look at script spot for some asset management script. Because one could access all used bitmap urls and copy the files to a new folder. anyway I searched the web and found:* * http://forums.cgsociety.org/showthread.php?t=527443
http://www.linkedin.com/pub/tanner-kalstrom/13/52b/5a0 add it up! I don't think there's an issue adding Linkedin to your website - not so sure about resume. Unless it's a digital copy I suppose. Shrug.
Yea what a pile of garbage you could build the same system for a lot cheaper, not sure why you would want to tho... It has a max of 8gb which is pretty weak for a cap and a sign its a budget motherboard. The video card is integrated into the motherboard and uses the system ram. These kinds of cards are notoriously lousy at…
Cool sculpt Zilk, wish I could offer help but I'm used to zbrush. A thug smoking a cylinder: 524,800 polygons (from a sphere). Is that too high or too low for this amount of detail?