Hello, I am part of the mod team behind the mod Heroes of the West for Red Orchestra 2/Rising Storm. A tactical realism first person shooter set in WW2 on the Unreal 3 engine. We need 3D animators who can either do First person weapon animations or 3rd person animations which involves the 3rd person player model using the…
Hey guys ! :D this is a quick challenge I've set to myself : finish this weapon in two days. I've decided to go with a wild design to say the least, took a lot of inspiration from The Order, Wolvenstein and a bunch of other supernatural weapons. Still trying to figure out a bunch of things in the design, but overall i…
Socketting could work very well thanks guys. In essence i suppose it could work like this: I'm favoring my 2nd idea of how to swap the parts in and out so that'll be what i think i'll be doing for it, and intergrate that with sockets. I.e. possibly have the arm end at the elbow joint, with the elbow joint being…
This kit is all low poly weapons designed for Mobile or other Low Poly games! https://assetstore.unity.com/packages/3d/characters/low-poly-mobile-weapons-kit-98744 Has over 35 weapons and pick ups! Including melee and grenades!
Circuits and Shields (http://twitter.com/CircuitsGame) is hiring a skilled 3D artist for a few quick jobs. Note, you must be experienced in STYLIZED modeling, something like LoL/HotS/DotA2 workshop is what we're looking for. We have a couple characters that need their weapons re-done as they're currently done to look…
Yes you are right. Actually I was thinking wrong about how Unreal Engine skeletal meshes works. I've read that topic https://docs.unrealengine.com/5.0/en-US/skeletal-mesh-animation-system-in-unreal-engine/ . Short answer is I've created a new bone between Tripod bone and Weapon bone. Weapon bone linked to plate bone and…
I haven't attempted weapons much, so I have a tonne of development room. But here's a magic-based projectile weapon from a dungeon crawler a friend and I are working on ^.^ Artstation page for it : https://www.artstation.com/artwork/sahmbani-rifle-mana-cannon-roldan-weapons
Hello fellow polycounters! My name is Daniel Kaltenbach (my user name is derived from my bad luck with dice games...specifically Risk) and I will be graduating from school in the middle of October. I have from now until then to get my demo reel done and out in the industry, so I need to hit the ground running. I'm posting…
Hi guys, since there is little people watching my thread maybe i have some luck in here. I want to model some weapons and sell them on unity store/unreal etc. What can i do, to not get in trouble with lawsuits from weapon manufacturers? For example i`m working on this…
Hey guys i created a weapon in maya and im planning to do the textures in substance painter, and i wanted to know if theres any specific tutorials or pipeline that needs to be done to do this. Ive looked a bit on the internet for weapon tuts but theres not many. I only found one in which the guy uses the AO bake to mask…