Hi bugo, Thanks for your great feedback. 1. To get an alpha blending in texture mixer you need to have a 4 component texture (png or TGA) and switch operation to alpha. This NEEDS to be changed. We'll make opacity attribute texturable and this will lead you to exactly what you want. 2. We will check the specularity bug. 3.…
some of you may remember me from a few months ago, im at my second year in uni and we're learning character modelling/animation. I will soon be building morph targets onto my face and I was wondering if, before that, there was anything that drastically needed changing on my models topology (this is my main reason for…
Tripmine Studios is independent team working on Operation Black mesa and Guard Duty, remakes of expansion packs for Half-Life. We are always looking for talented individuals who would like to contribute to our development. Our team offers you the perfect opportunity to build an extraordinary portfolio while working on…
Man, this is turning out great! I also like how you laid out your request for feedback, I'll have to try that. A couple of things I came up with: I like saying small eyes for the win cuz' nine times out of ten, when you try going with smaller eyes you just can't go back. That might also help his head from feeling…
I've moved this to a new topic since it was taking up loads of space in a thread that should be just more like a list of plugins and requests... any feedback on this script should go in here now Vassago: You're right, it does seem to go a bit crazy on welded & mirrored elements. Just to confirm, if you run it on UVs that…
Hi guys, There is now a new release based on your latest requests -- get the installer here: nDo2 Release Installer Irreal, Great feature suggestion. We've now made a new release of nDo2 containing this functionality. Anti-alias is set to 0 by default, and all default settings can now be customized. GabrielP, That's…
Hi Thanks for the feedback. We always appreciate honest comments about pricing and how we can address the needs of the market better. As we move from servicing a small number of highy demanding customers to a larger number we will reasses our levels of support and pricing accordingly. Developing for, and supporting,…
Hello everyone, I've been working on my portfolio and sending out applications for game art jobs (mostly 3d environment/character/props). I'm living in NJ currently, and have been applying all over but I haven't garnered any real interest. I've been working pretty extensively on it, and the past few months have taught…
Been a while since my last post, so I thought I would share what i have been up to recently :) Diablo III was announced two weeks ago and I was so pumped I decided to make Tyrael. Spent about a week and a half on this so far -- he is almost done. I still have to put a grime / scratches pass on him and make a sword. I also…
Hello, Tripmine studios team is looking for talented individuals who would help us with the development of Operation Black Mesa (Remake of Half-Life: Opposing Force) and/or Guard Duty (remake of Half-Life: blue shift). About Operation Black Mesa As already stated, OBM is a complete remake of Opposing Force for Source…