Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
I would suggest you try to model/texture things you can actually see and hold (unless you have physical access to an AK-47, idk...). The more experience you have, the easier it gets to critique your own work. If you can get your hands on old tools or machine parts which would develop the same kind of wear/grunge, it'll be…
Ok so I've seen many tutorials since my last post, and I'm sure I'm pretty close to the solution. Here's another action that I've tested networking on : I made a "DashEvent" multicast replicated, and my "RIsPressed" variable is set on replicated (although I don't know if it's needed). I builded it following the…
How can I replicate this texture featuring holes in walls that expose the bricks behind the stone? Should I create it on a trim sheet, utilise decals, or actually model the broken sections? As I have not attempted this before, any helpful references or tutorials would be greatly appreciated. Thanks
Especially since the rise of 3D printing it is not so hard to foresee where this will lead, potentially front line units will be able to react very quickly to demand and create 3D printed solutions that are tailored to a situation. There is a great potential for relatively improvised, unique looking equipment being…
Finished up this asset for a commission. A realtime replica of an EMD SD18 as uniquely delivered to the Duluth and Missabe railway in 1960. Commissioned for an upcoming rail sim. Blueprint accurate, fully rigged, Midpoly, 8k textures Special thanks to the people on the Polycount discord for all their help in improving the…
[ QUOTE ] Well, acid doesn't require a lot of programming to take apart pretty much any material, a macromolecule that splits certain common atom groups (e.g. one that can split many kinds of carbon-carbon connections) and regroups them to form copies of itself would be rather nasty. Or a set of macromolecules, if you…
Morning all! I am watching a tutorial on gumroad and the guy makes a stunning little lightmap by combining an AO pass he baked in 3ds max (which I can replicate just fine) with an "occlusion" and "Diffuse" pass from crazybump... These are the two I'm having trouble replicated in xNormal... Here is what he's generating.…
Thanks for your comments ! I tried to paint tiled textures to train myself on painting raw materials without the complexity of an object using photoshop: Also tried to carry on practicing myself on 3D objects by replicating a beer stein using only blender: The sketchfab link The original artwork I was trying to replicate…
Morning all! I am watching a tutorial on gumroad and the guy makes a stunning little lightmap by combining an AO pass he baked in 3ds max (which I can replicate just fine) with an "occlusion" and "Diffuse" pass from crazybump... These are the two I'm having trouble replicated in xNormal... Here is what he's generating.…