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xNormal - How do I do this?...

polycounter lvl 3
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RossHildick3D polycounter lvl 3
Morning all!

I am watching a tutorial on gumroad and the guy makes a stunning little lightmap by combining an AO pass he baked in 3ds max (which I can replicate just fine) with an "occlusion" and "Diffuse" pass from crazybump... These are the two I'm having trouble replicated in xNormal... Here is what he's generating.

CrazyBump's "Diffuse" output:


CrazyBump's "Occlusion" output:


What are the equivalent passes in xNormal? I can't seem to replicate his results.

Thanks

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