Morning all!
I am watching a tutorial on gumroad and the guy makes a stunning little lightmap by combining an AO pass he baked in 3ds max (which I can replicate just fine) with an "occlusion" and "Diffuse" pass from crazybump... These are the two I'm having trouble replicated in xNormal... Here is what he's generating.
CrazyBump's "Diffuse" output:
CrazyBump's "Occlusion" output:
What are the equivalent passes in xNormal? I can't seem to replicate his results.
Thanks
Replies
Any thoughts to the second? It looks kind of like a blown out AO pass but I cant see to get it bloom like this.