Thank you!. No magic about the cloth, unfortunately. I tried to fix it first, but ended up with the decision to make the new cloth in MD. So the cloth in 90% from MD and 10% of Zbrush cleaning.
Yeah i've seen that thread and i'de like to get a site together of just the people from #md, and hell if im going to go through all that and try to figure out who of the people there frequent #md.
Depending on how you deal with the MD import in Brush you can derive polygroups and uv master based on them. You're never going to achieve the same result in Max cloth as you will in MD, for obvious reasons.
I've blocked in some of the basic clothing my beast will wear. My intention is to figure out the basics of the outfit before going to MD. MD will be a new challenge, but I'm looking forward to it. :) His outfit is made of leather. It is functional and ready for work at the forge.
Indeed, and in fact, do you guys have a suggested machine spec for running MD smoothly as the demos on the website? In specific the Metal Gear's jacket. If I try to make anything close to that level of detail MD gets really, really slow. :\ My machine is better than the recommended settings, and it can't work that fast at…
do as much as you can in md, and then take it to mudbox or such. the padding can be tricked in with just some photoshop overlays. you could easily omit that in either md or mudbox. the sagging on the shoulders shouldnt be too hard to fix.. just some pulling in the sculpting prog.
tho this really looks like marvelous cloth with plastic textures. MD is just really not good at making any sharp angled crumbled up stuff. its already not ideal for denim, anything softer its really good at tho. i think the best solution would be 3d scanning it, followed by MD with some zbrush sculpting on top to get it so…
@jacopoS I did some simple tests and got some crashes, not worried about it yet. When you say that it only works on MD output, what specifically is it looking for in a mesh? Just trying to get a feel for what I can get away with here for non-MD models.
You can apply a pattern to the whole mesh using uv master. Apply your pattern to the flattened mesh. Your whole problem seems to start in MD. Just alter you pattern to make the clothing wider and play with the material settings in MD to give you the thickness and look you want. The folds seem to be floating a bit specially…
teaandcigarettes ^^ that will be MDS expansion set 1 of course!! Thanks for the elaborate answer jeremiah. That gives some more insight. Nice to work from sculpt to handpaint. I am still at that point btw I guess ... I fear the hand paint. Never gave it a real serious try though. I hope this sells well! (looking forward to…