Personal hard-surface modeling study of the NYC R160 subway train. Currently focusing on the exterior and undercarriage, modeled from real-world references. Interior and texturing are still in progress.
Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. I've…
Hey Guys! I just launched something I've been building solo and figured i would post this here! It's a home for game devs to find teammates and share devlogs. Part team-finder, part community is the general idea. 🛠️ - Post your project and list the roles you need (artist, programmer, composer, whatever), people apply by…
I'm confused here, and I need to hear the perspective of people that have been steadily watching things change around here over the past decade. I had dropped this hobby (3D modeling) a little over 10 years ago, but back then there where always interesting and promising projects popping up, so much so I got to participate…
Here is some of the work I had the chance to work on for Half life 2 RTX. Half life has always been one of my favorite games so when I got the chance to work on its community remaster I instantly jumped on the occasion. For this specific part I was tasked with recreating the wall set from the apartments in city 17. If…
"The Art of Moving Points" eBook is now on sale for $9.99 and available on Ozone3d.com website. Works on any web browser. This eBook details the addition articulation style and SubD modeling that I used while at Pixar Animation Studios. A master class on why you SHOULD NOT use the FAcS coding system for Articulation.…