Ok, my problem is this: Whenever I unwrap a head, too much UV space goes into parts that don't need a whole lot of detail. The back of the head doesn't need the attention and love the face does, but simply making the back smaller gives some stretching. Something I'm having more problems with still, is the unwrapping of the…
hi.. before, i want to make some 3d dragon head with texturing.. i want to make it like real time rendering.. iam alredy make modeling of head dragon.. i alredy make highpoly and lowpoly... and iam alredy make uv map for that.. but,, i don't know how is to going further... iam alredy try normal map with xnormal, but…
ye zbrush perspective is always shady business here thats a head of mine in zbrush perspective and ortho. what im trying to show with this is that in ortho your head has to look way too big. unrealisticly big. because no normal person has ever seen a real head in an orthogonal view. my head is probably not perfect either,…
DM VRChat Avatar Creation & Upgrades Howdy! My name is AxiomVex, a skilled 3D Avatar Artist specializing in VRChat and virtual character creation. I work with industry-standard workflows in Blender and Unity, creating, upgrading, and converting avatars with strong attention to detail and performance. With experience in…
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its 2018, there is no hiding anymore. Building your personal brand is probably one of the most important things you can do. I can't stress this enough. hiding behind an online "name" like a gamertag or forum name (I know, I'm not using my real name here, I created this account 6+ years ago before i realized the importance…