I really like this! Such a fun scifi design. I think scifi is going way too functional lately and I love that this is a nice balance between function and fun.
Thank you for the UVSettings function! Yes, Unreal Functions are the best, it really speeds up the workflow in a great way. I really enjoy to see your experiments here.
Yep, that would work. This is how you do it: 1.Make a new blueprint, inherit it from actor... 2.Add a spline component to it. 3. Make a new function (I called it get length) 4. Put the logic in the function 5. Make the function being callable inside the editor, by selecting its input pin, and enabling "call in editor" on…
Hi , i have yet another problem. This time i have a probleme with lightfunction, i can add a light function to my dominantdreictionallight, but i can't add one to any other light, does somenoe know why? edit: found by myself that only certain type of light can activate the light function. I made a little list really fast…
I tried the normal import function (Export works but import does not work): ExportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (V) ImportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (X) I tried the USDImporter function (But it returns 0):…
Hmmm, looking at the script; the actions you want to perform aren't defined as functions, just in button handlers. Not much in the script is put into functions at all; kinda bad script writing on his part. So, you'd have to break them out into functions and then make macroscript definitions for those or copy+paste their…
Prop Materials, Blending and Tri-Planar Functions. 1/2 Above; sand material blended over painted prop textures with material functions. In this last post, I'll cover the prop materials and functions used in the scene - including a couple of different functions that are used to integrate props with their surroundings by…
Blend uses a Layer Blend node. Material function layers look like this. I use a packed channel map for my roughness, height, and AO maps. The MF_Layers function isolates the height channel for blending.
Hey there :) , There are some really delicious tools in the 3ds max unwrapping sector, namely the 'relax by faces' and 'relax by edges' pelt mapping functions. I was wondering if this function is evident somewhere in the Maya UV editor? And if so, where? If not, is there a *GREAT* plug-in I can purchase/acquire for these…