Have started detaching and making the high-poly in 3Dsmax. Will work out the kinks and add surface detail in zbrush afterwards. Still have to make a lot of the detail in 3DsMax, redo the hands, etc etc etc.
or storyboarding, layout, camera setup, cinematographer, dialog editor/facial animator, etc etc etc :) If you want to do camera work & camera animtion, practice Storyboarding too! focus in on something (pun intended)!
Depends heavily on too many factors. What type of game? What type of object? How big is the object? How close will you get to the object? What else is on screen? How much resources are spent on AI, physics, animation, sound, etc? What hardware? Tablets can vary a great deal etc etc etc