Hi, guys. I made a tool for quick rename and transfer your meshes to Marmoset Toolbag(3.08) the older version doesn't have python support for quick load FBX in the baking group. https://gumroad.com/products/EUKea I did this basically because I tired of popup export windows and choosing a path to export FBX and then choose…
Hi, guys. I made a tool for quick rename and transfer your meshes to Marmoset Toolbag(3.08) the older version doesn't have python support for quick load FBX in the baking group. https://gumroad.com/products/EUKea I did this basically because I tired of popup export windows and choosing a path to export FBX and then choose…
Shader Forge Beta 0.20 now released: • Added node: Remap (Same as Remap Range, but with input connectors instead of constants) • Added node: Depth Blend (Requires a camera with depthTextureMode set to Depth or DepthNormals) • Added node: Scene Depth (Requires a camera with depthTextureMode set to Depth or DepthNormals) •…
I think there is nothing to worry about , it might be common bug from during import and testing in game . To test it ingame : I dont know if it works or not but there will be alot of steps you are going to do . If not you might need to change it in the particle editor but just leave it for now . 1) Locate your compiled…
No big deal, just nested one more loop and it gets the job done. I also added a check to prevent some errors and ensure things get renamed properly. Also it has the part from before where it converts instances. You might get some warnings/errors but neither should interfere with the operation. Try this one out for size…
Decided on trying to get the nitty-gritty out of the way first and made sure the import process went fine. After building the geometry and binding them to the skeleton, I was ready for import--but then... Wat. Why you do this to me Dota...? I dig the relatively new features the importer has so I don't have to hack the game…
At my previous job we used a consistent folder directory, along with using our initials when naming textures so we didn't all make Brick01.tga when working on the same project. Keeping a universal way of organizing things was pretty important as we'd be updating visual environments from 15+ years ago on some occasions, and…
Godsend tools i used or using on this project where i HIGHLY recommend: Bulk file renamer Seriously, download this if you don't have yet. Help A LOT on file naming and renaming convention when we have to deal with a bunch of files, sometimes rename/add words/remove words once group at all is something we must have handly.…