Hi everyone! I want to share with you my works for this contest. At the last moment at 1am I managed to arrange everything. I hope you like it and let me know what you think! And good luck to everyone who participated Ps. in the next few days I will fix the animation (I've had problems with the rendering in the last few…
since it got bumped, export / reimport might work, I'd even try export reimport to alt application reimport to problematic application if nothing else worked. (didn't read entire thread,tldr,lazy day for me)
so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious really maybe just add/bake floaters on top of a mid res base? I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff