Good evening Polycount , are new in this community and at the same time and inceptor in learning English language and in modeling/texturing ( please excuse for some spelling mistake ) - I have to introduce my first modeling in the sea without texturing made in 2 days, (I say again: they are very beginner) "I have only used…
[ QUOTE ] i believe this sort of climate changeis occuring from what i have experienced and read,to say its media bullshit is an view its not like scientist are making this up,why would they? the data certainly points towards global warming being a reality. [/ QUOTE ] The really big lie about man-made global warming is…
[ QUOTE ] About the selection thing, if you keep clicking in the same spot it will cycle though the layers of objects/faces. I've only notice it picking poorly when working on a really small scale. Ever since I saved a 72 unit measuring stick to my maxstart.max file I don't have an issue of building on a small scale. [/…
Area used is a poor metric for judging an unwrap (things like ease of painting, stretching, texel density consistency, etc, matter more) but that doesn't mean maximizing your area used isn't one of the goals of an unwrap. Additionally tracking this over the course of many assets will give you a better idea of whether you…
Hey folks, i know this is not really game art related, nonetheless its still artsy, so i hope someone can help me... I have my own appartment now and would like to give it my own touch. Thus i had that crazy idea to make 3 posters which i would like to hang into one corner of my living room. But how do i align them…
Then I'll have to say you won't make it far in this field, in fact you'll have a hell of a time just finding employment somewhere, or even reaching a state of submitting a portfolio to a company that stands a chance of even being considered. It takes a ridiculous amount of training to get near good enough for entry level…
Couldn't you do it this way (The Math Way)? 1)Consider this how you would a polygon cylinder. 2)The piece you modeled is two wedges. 3)The final piece you modeled has 20 wedges. 4)Each section modeled has 2 wedges, therefore the final has 10 sections 5)A complete cylinder is 360 degrees. 360 divided by 10 = 36 degrees per…
Sorry for taking so long to reply... RL can be a harsh and unforgiving mistress. :-) Anyhow, it turns out that I was, in fact, using the wrong version of GUIStudioMDL (I was using 1.0, I should have been using 2.2). I tried the changes you suggested and it seems to be compiling properly now... except that when I try to use…
The two big things they've left open is what will happen after Mass Effect 3 and what is Shepard's fate if he indeed survives in one of the endings. But nearly every ongoing plot thread has been resolved one way or another. The genophage, the geth-quarian war, relationships with squad mates etc. What's left for speculation…
Hey all, Here is my first try at modeling a car, I decided to choose a classic model with a fairly simple design. I'm looking for any type of feedback be as professionally critical as you'd like. The high poly and low poly are near completion, I'm about to move on to unwrapping but would like to get in a few critiques…