I just don't trust any application anymore. 3DSMax and Photoshop both get Ctrl+S'd every 5-10 minutes. Painted something darker, CTRL+S. Moved 3 verts, CTRL+S. Anyone else ?
Hello,I made this and would really like to get some crits. -İ firstly sculpted a clean mesh and then damaged it.There's hi-poly sculpt for both clean and damaged versions. -Normal detail of crackles are photosourced.İ find sculpting realistic crackles really really hard,and then decided to add details only by textures. İ…
We are starting a new subsidiary of a veteran miniature studio for a new line of miniatures. We are looking for 2-4 top tier sculptors for a mostly dark fantasy miniatures ongoing project. Must have an excellent portfolio and samples and at least some understanding of miniature sculpting, keying parts and how a model…
Edit: We found our man, thanks everyone for submitting. We're looking for 2 mobs + variations for a Dota 2 total conversion mod. We only need 3d models, not the texture or rigging The first mob is the guardian. There are 2 variations, one at each end of the map. The mob comes out of a magical pool and container type thing.…
I've been around the block like a 20 doller whore but i've never run across this artist . http://www.digitalxtreem.com/main_nav_links/welcome.html His work is very tight and inspiring maybe will give you a little boost for your friday . Have a nice weekend kids and remember don't drink unless you got bail money. ohh and…
Hello! I am a 24-yr old 3D-visualization student at Finnish University of Applied Sciences Metropolia. I am now at my final year and it is time to do my final thesis. I am doing a game and I need a Unity/UDK expert who can CODE! Preferably Unity. I'm totally a 2D/3D artist and have zero knowledge of Coding. As far as I…
In 304 we changed how the material preview function works a bit. The main difference is that when you click the preview material button, it will apply the maps directly to the material that is applied to your mesh, rather than create a new material and apply it to your mesh like it did in 303. This change was necessary for…
Thanks for the feedback @Fabi_G , Here’s some context: * This asset is intended for a real-time/game environment. * I’ve attached the reference images I’m aiming for. * Wireframe and UV layout are also included. * Currently, I’m using one texture set at 2k with 300 tx/m. I haven’t used trim sheets or tiling textures yet.…
I'm trying out modo atm, and have some questions maybe someone here can answer: 1. When I have a selection with a gizmo (move/rotate/transform) enabled I'm unable to deselect by just clicking outside the gizmo/selection. Instead I have to either toggle back off the gizmo, or switch selection type. Is their any way to…