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valentin_baguirov
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[Released][UE4] Skinned Decal Component
https://www.unrealengine.com/marketplace/en-US/product/skinned-decal-componentAs you know by default decals do not follow the bone deformations in Unreal Engine, this plugin allows you to project dec…
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CGKing
Oct 2021
Houdini | Implementing Catmull-Clark Subdivision - Introduction & Rules
https://vimeo.com/457274458Subdivision surfaces are piecewise parametric surfaces defined over meshes of arbitrary topology.It's an algorithm that maps from a surface to another more refined surface,…
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Eric Chadwick
Nov 2020
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