I'm trying to do some things to the model I'm working on and everything I try to do to it has a huge effect on it because I guess the scale on it is very small, although I don't know how to change this. For example, if I extrude or put a modifier like Push on it and set the value as low as I can (.01), it extrudes/pushes an insane amount. What's the root of the scaling in max, basically? Do units have to do with it? Thanks.