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Maya tangent space "transfer maps"

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oXYnary polycounter lvl 20
I'm trying to help someone whom used transfer map. I don't think the final tangent map is in the same setup I need.

Does anyone know what the default channels and +_ for the rgb are and further, where this can be chosen?

I need them to be in
-x -y +z
R G B


Thanks.

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