I'm trying to help someone whom used transfer map. I don't think the final tangent map is in the same setup I need.
Does anyone know what the default channels and +_ for the rgb are and further, where this can be chosen?
I need them to be in
-x -y +z
R G B
Thanks.
Replies
Different game engines recognize these channels differently. If you have this wrong the model wont shade correctly with the lighting, and may even look inverted. Im pretty sure this isn't using the same setup as its much more purple than the normal maps I create in max. In fact in max in the projection tab, I have to make x start from the left versus its want to default to the right..
I do not have Maya to check against, and the person Im helping didn't know where to look. Google hasn't been much help.
knowing that the joint between the bricks is supposed to be a recess, this will give you all the info you need. Simply load that in PS and explore the channels.
I have to admit Im a tad confused here. No one has ever had to setup their maya normal map render differently from normal to accommodate a particular engine?
I just meant load that in photoshop and look at the channels
This will give you the default maya behaviour