Home Technical Talk

Maya tangent space "transfer maps"

polycounter lvl 18
Offline / Send Message
oXYnary polycounter lvl 18
I'm trying to help someone whom used transfer map. I don't think the final tangent map is in the same setup I need.

Does anyone know what the default channels and +_ for the rgb are and further, where this can be chosen?

I need them to be in
-x -y +z
R G B


Thanks.

Replies

Sign In or Register to comment.