Hey guys,
I was recently given this art test and here are the results.
There wasn't a deadline, but I finished everything in 4 days.
All I was given was a simple black and white sketch from 3 quarters view, and certain requirements (1k normal, diffuse, spec and not to exceed 1,500 Polygons).
The ship looks a lot like Bubba Fet's ship I know, but that was the concept art I was given.
So if you guys notice any areas that this can be improved, please share. I need to get better!
[Edit] I should also mention the low poly had to be one solid mesh, with no intersecting geometry. That's why it's built the way it is.
Replies
On the technical side of things though, overall the modeling on the high poly seems solid for what's there.
Did you already submit this?
It's actually for a freelance job; and the man in charge said not to do anything overly complicated, because he wants me to be able to create the ships quickly. Also the ships won't be seen much up close, so little details are not very important.
I was thinking about doing panels and stuff, but I ended up deciding to just keep it simple.
I agree though, it is pretty bland. I wish the concept gave me more details because I don't have much experience doing sci-fi stuff. hmmm.... yeah should have pushed it more.
-Woog
-N!
I agree with the comments made so far, but all in all, it's a pretty nice piece of work. Good job
Why go that far under the limit?
I officially started working on the freelance job today, so I got the job... Woo hoo!
I'm thinking now that I should have definitely paid closer attention to the way stuff connects together (especially on the back side) instead of making things pretty much just intersect with the geometry. I should have had some more rounded areas as some of you mentioned by the engine parts. I also forgot to run a sharpen and levels adjustment on the final textures. It might have made things pop better. But it all worked out, and I'm sure the next one will be better based on the crits here.
Jarod1872: Yeah, the guns didn't have any detail like that on the concept art (no shading in the concept art, just line art) but I should have added something there. Thanks for bringing that to my attention.
jacob07777: Yeah, the concept was pretty bleak, but that might have been the point in the test. I would definitely like to do something off my own concept though, possibly a personal piece I will start asap.
Cody: Heh, thanks. I was going for black glass but I had a little trouble with that area. The scratches are actually pretty intense depending on where the light is when you see this real time. But maybe a levels adjustment on the spec would help some more.
Here are the flats:
TheMadArtist: Yup, no scale reference in the concept art either. One of the main things I was scratching my head about when I was working on this. So I sort of fudged it and just made things general so the ship could appear any scale but this is sort of bad I think. Panels next time ftw.
Firebert: Ha ha, nice image there, and thanks! Technically it isn't my first paying freelance job, but its my first major gig so yeah, I'm pretty happy. It's a start, finally.
woggity: Thanks man.
Mechadus: I'll have to try the panels idea in just the spec. Haven't really thought of that, it might look really cool, thanks.
Acid_: Thanks for the advice man!
Ancient-Pig: Thanks, especially hearing from you. Your work has always been a big inspiration to me.
whats_true: Heh, I knew someone would have something to say about that. Yeah, I was thinking of just adding geo till I hit the limit, but he said not to exceed 1,500 "polygons" so I felt that he wanted 1,500 at the very most; so I went well under.
Canden Picard: Yeah, spice would help. I'll dig up some references on the web for the next one.
Rory_M: I know what you mean about the difficulty in just getting the test sometimes. For me it seems to come in waves, like I'll have a bunch of opportunities then nothing at all. Next time, I'll get more organic with the shapes as you mention, because in the concept I couldn't see some areas in the back, therefore, I could have certainly gotten away with this. Thanks, and I got the job.
http://theswca.com/index.php?action=disp_item&item_id=39676
you're wrong, it reminds everyone of slave-1.