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DWIV - 3D - RooskieJS

polycounter lvl 17
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RooskieJS polycounter lvl 17
-[LATEST UPDATE]-

update.jpg


Looks like this ring could use one more hat. Just getting some ideas down for now. I think I'm gonna go for a Puppetmaster / Soul Collector demon. One image for now, more to follow.

DW_concept_01.jpg

The idea is that this demon can control others by using a puppet in their likeness. The puppets are powered by the souls that it keeps in the lantern.

Replies

  • Ged
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    Ged interpolator
    nice story but Id like to see more character shape ideas being thrown down
  • RooskieJS
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    RooskieJS polycounter lvl 17
    Alright, worked out some quick variations.

    DW_concept_02.jpg

    1. Add the lantern / chamber to the demon's belly.
    2. Mask floats above the demon's body in a ghostly mist.
    3. a. Multiple masks, each with its own personality that rotate depending on mood / actions.
    b. Add a robe or cape that drags on the ground below.
    4. a. Thought of using lantern or cage as the demon's head, face made of captured souls.
    b. Changed chamber in the demon's belly to more of a furnace-like heavy door.
    5. Lantern hangs below the demon on a chain, etc.

    Next up:
    I'd like to try to come up with some ideas of more armor / costume. I'd also like to integrate the props / costume more into the character. I know it's missing something...
    Gotta get a final design hammered out, and then I'll update with a more detailed rendering.
  • Helixx
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    Helixx polycounter lvl 17
    Hey Rookie, I like the idea of having the souls trapped in the belly but I also like the different face masks on #3. Keep up the ideas and don't get stuck in a creative rut. I'd like to see some more variations in body shapes. Great work so far, let's see some more.
  • AcidLehmann
    first on looks lik a Hellgate London demon , cool concept
  • RooskieJS
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    RooskieJS polycounter lvl 17
    Okay, trying to take off the blinders. Here's some new body shapes.

    DW_concept_03.jpg

    I'm not really liking the more human-looking shapes, but progress is progress.
  • jeramy79
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    jeramy79 polycounter lvl 17
  • Marnik
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    Marnik polycounter lvl 8
    I''m liking 2, 3, and 5 from the latest one
  • Steve Schulze
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    Steve Schulze polycounter lvl 20
    jeramy79 wrote: »
    RookieJS, I feel like your mask thing resembles a PC DWIII entry.

    http://www.gameartisans.org/contests/events/3/team2/preview_finals_1_289.html
    It's more of a theatrical mask tragedy/comedy kinda deal isn't it? That was the vibe I got. On that note, maybe you could push that further, maybe adapt his costume from a victorian theatrical costume - Phantom of the Opera deally.
  • RooskieJS
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    RooskieJS polycounter lvl 17
    Thanks for the input everyone. Hopefully I'll have some new stuff tonight.

    Jeramy79: I can see where you'd make the connection, but I have other plans for the mask. The current one is just a placeholder for now.

    Onward!
  • RooskieJS
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    RooskieJS polycounter lvl 17
    Ok, getting closer.

    DW_concept_04.jpg

    Up Next:
    1. More interesting mask designs
    2. Detailed lantern design
    3. Puppet designs
    4. Armor?

    Trying to keep it managable, but maybe in doing so I'm making it boring? Having more time to work this weekend should help...I hope.
  • RooskieJS
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    RooskieJS polycounter lvl 17
    Ok, been a little busy lately but I think I've got the design down and hopefully can start modeling now.

    Concept_finaldesign.jpg

    I stated in on this bone theme and kind of ran with it. The idea is that depending on what "mode" the demon is in, that mask floats above his body while the other two are held like shoulder armor until they are needed. The puppet is a skeleton that is "charged" with whichever soul the demon needs to control that enemy. The other souls are stored in the lantern until needed.

    Masks_01.jpg

    Here are the mask designs. Each one has a symbol on the forehead that glows, showing which "mode" the demon is in.
    1. Souleater - Can drain the souls of recently defeated enemies to store in his lantern.
    2. Puppetmaster - Charging the puppet with an enemy soul, he controls a creature of that type on the battlefield.
    3. Warpath - Unleashes the power of the stored souls to defeat greater enemies.

    Will have the lantern design done tonight and should be able to start the base mesh. Let the C&C bells ring!
  • RooskieJS
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    RooskieJS polycounter lvl 17
    Time to focus and make some progress (I hope). Base mesh WIP:

    base_WIP_01.jpg

    Still not 100% sure on everything...
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