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Maya backwards compatible question

polycounter lvl 17
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breakneck polycounter lvl 17
I'm doing a simple model scene in Maya 2008 and I need to send it to someone that has Maya 7. Is there a better way to make sure it is backwards compatible other than to edit the text of the .mb file?

new question: is non square textures going to be a problem? i don't know if that is a new thing.

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