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Auto-create tri between verts plugin? (MAX)

polycounter lvl 16
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SnowGhost polycounter lvl 16
Hi all, I am wondering if anyone knows of a scrip/plugin or way (for max 2008 64bit) that would automaticly create a tris or poly between the closest 3 or 4 (respectively) verts. For instance it would allow me to create a "base" vertices to start out with then click somewhere in world space (or on a mesh!) and that would create a line. Then create another vert and it would connect the 3 verts by automaticly creating the tri/poly.

My though it that by using autogrid this would make it easir to create tight proxy/coll meshes for more organic models (in my instance asteroids.)

There is probably already a method in max that I'm not aware of.

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