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[Portfolio] – Paul Tosca (warning!!-big download )

paultosca
polycounter lvl 12
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paultosca polycounter lvl 12
Hello all,

I got the permission to showcase some of the work i have done in the past year : mostly game characters , professional work, done under fixed timeframes so in some cases if they were personal projects i would have spent a little more time on some aspects ( sculpting , texturing... etc )

The workflow used is pretty much the same :
-concept received from the client or i come up with a concept based on the client specifications
-high poly modeling (zbrush)
-retopo (topogun)
-baking ( normal,occlusion and other passes if needed ) (turtle for maya)
-texturing (zbrush/photoshop)
Usually the textures have diffuse, normal and specular ,sometimes reflectivity;as for the poly budget the low usually comes around 5-10k triangles,for high poly something like 5-10 mil polies are more than enough.
I can't think of other details right now ... so here are some images:



gladPG1notext.jpg
gladPG2.jpg
gladPG3.jpg
gladPG4S02_1.jpg
gladPG4S02_3.jpg
gladPG5.jpg
gladPG6S02_1.jpg


Turntable mov
http://paultosca.com/glad/GladMayaHWnoShadows.mov

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