So issue #114
(March) of 3D World magazine has just come out, and I had a 6-page tutorial in that explaining the basics of skinning a character and exporting it into Enemy Territory: QUAKE Wars.
The nice folks over at Future Publishing have put up the video tutorials I recorded, they're available here:http://www.3dworldmag.com/page/3dworld?entry=3d_world_114_s_3ds
The model and texture are really quick and basic affairs, the focus was on the skinning and rigging, not on the model. I know I could have done a better job on the textures, mesh and sculpt, but I didn't have much time to polish them... that gets the excuses out of the way!
Chris Bull, an animator here at SD, also contributed an article showing how to use MotionBuilder to clean up and apply mocap data to this rig and model. The issue is a games-focused one and has an article on Killzone 2 shaders and rendering too, it's probably worth picking up.
Hopefully this will be of help to some people if you wanna learn more about getting characters into games.
Edit: PixelGoat and Snefer also have their "pirate cove" image from the Unearthly Challenge printed over a whole page in this issue too!