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The BRAWL² Tournament Challenge has been announced!
It starts May 12, and ends Sept 12. Let's see what you got!
https://polycount.com/discussion/237047/the-brawl²-tournament
Unearthly Challange | Dark Matter | Swallowed Science
lou.cifer
polycounter lvl 16
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lou.cifer
polycounter lvl 16
Sep 2008
Hello Everyone. Long time 3D'er, first time polycounter. Looking forward to seeing all the talent.
Game Artisan concept link:
http://www.gameartisans.org/contests/events/4/concepts/images/concept_80.html
Good Luck everyone!
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lou.cifer
polycounter lvl 16
Sep 2008
Here's my Concept:
I wanted to place more focus on the background. I felt that the foreground takes up too much of the image on the original.
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lou.cifer
polycounter lvl 16
Sep 2008
Started blocking it out in 3D...My goal is get the same mood as the concept, but I am also changing it a little to make it feel more like a level. The bip in the render is 6 feet.
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lou.cifer
polycounter lvl 16
Sep 2008
Update:
First test in max, 2nd in Unreal (I'm still learning that) The textures are 1024, but I think I need to go 2048.
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Raggdoll
polycounter lvl 16
Sep 2008
Nice start.. Im gona prolly be using UT3 as well for the final 3D set up, lighting and rendering. Same boat..still learning it to.
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lou.cifer
polycounter lvl 16
Sep 2008
Ok. I started over on the cave. The spec looks to high in unreal, but I am not sure if I can edit that in the unreal material...
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lou.cifer
polycounter lvl 16
Sep 2008
small update. Started the machine thingy:
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I wanted to place more focus on the background. I felt that the foreground takes up too much of the image on the original.
First test in max, 2nd in Unreal (I'm still learning that) The textures are 1024, but I think I need to go 2048.