So I have had this problem for a while now and can't seem to figure out what is wrong or how to fix it. It only happens when I model characters. The problem is that when I model a character in 3ds max as an edit poly and convert it to an editable mesh edges go missing. This creates a problem when trying to export a character into a game engine.
Does anyone know what's wrong and/or how to fix it?
![2rh672w.png](http://i34.tinypic.com/2rh672w.png)
Replies
what version of max if i may ask?