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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Rorschach

[Deleted User]
polycounter lvl 17
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[Deleted User] polycounter lvl 17
wtf3eo0.jpg

Link, if you don't know the character

This is my first completed organic, crits would be much appreciated so I can fix it up and get used to doing things the right way quicker. I was shooting for around 1k tris.

Replies

  • TWilson
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    TWilson polycounter lvl 20
    Hey Kaskad. The proportions are good from what I can tell.

    I think you have too many sides on your legs and arms. You only need six or maybe even five if you can get away with it. This will allow you to put those polygons in other places like the shoes and hands. A good rule for low poly modeling is if a triangle doesn't contribute to the silhouette you don't need it. There are exceptions of course, the most obvious being bending.

    The hands/mittens might be a bit primitive as well.

    Great beginning though.
  • Pope Adam
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    Pope Adam polycounter lvl 17
    I agree with TWilson on the geometry issues, but still I think it looks pretty solid as it is right now. 1082 is a nice low number. I think that if you wanted to clean up a bit, maybe the undershirt could lose a loop. Making a few fingers would help for sure though.

    good luck!
  • MoP
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    MoP polycounter lvl 20
    His hands look incredibly small (either that or his fingers have been chopped off), and his hat is pretty big.

    Definitely recognisable even without a texture though, good start.
  • [Deleted User]
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    [Deleted User] polycounter lvl 17
    I removed a few loops and verts here and there, made the hat smaller, and added fingers.

    wtf3vb4.jpg

    I know the index finger is a bit misshapen, I only just noticed and haven't got time to fix and re-render at the moment.
  • Kawe
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    Kawe polycounter lvl 16
    I feel bad for the shoes.
  • Mark Dygert
    Ha, cool. Yup that looks like him, nice job capturing the likeness.

    Wait... that's not Kevin...

    All of the joints could use some work. Before you get too far unwrapping, rig him up and try to bend his joints, see what happens, fix it then move on =)

    EDIT: oh and fix the hands and feet...
  • MoP
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    MoP polycounter lvl 20
    The base of the 4 fingers should not be at the same point as the base of the thumb. The base of the thumb starts a good deal further back from the fingers - take a look at your own hands for reference. Your model currently has no palms.
    A couple of extra polys to shape out the front of the feet would probably help too.
  • [Deleted User]
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    [Deleted User] polycounter lvl 17
    wtf3zd3.png

    Better at all?

    I'm not really worried about hand posability, either, at the very least not until it's anatomically sort of right.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 19
  • Xenocidex11
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    Xenocidex11 polycounter lvl 16
    I don't know if anyone else said this but, Make sure you have enough edge loops around parts that will bend. It could become a pain if you texture it and rig it to find out that it won't work.
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