This is my first completed organic, crits would be much appreciated so I can fix it up and get used to doing things the right way quicker. I was shooting for around 1k tris.
Hey Kaskad. The proportions are good from what I can tell.
I think you have too many sides on your legs and arms. You only need six or maybe even five if you can get away with it. This will allow you to put those polygons in other places like the shoes and hands. A good rule for low poly modeling is if a triangle doesn't contribute to the silhouette you don't need it. There are exceptions of course, the most obvious being bending.
The hands/mittens might be a bit primitive as well.
I agree with TWilson on the geometry issues, but still I think it looks pretty solid as it is right now. 1082 is a nice low number. I think that if you wanted to clean up a bit, maybe the undershirt could lose a loop. Making a few fingers would help for sure though.
The base of the 4 fingers should not be at the same point as the base of the thumb. The base of the thumb starts a good deal further back from the fingers - take a look at your own hands for reference. Your model currently has no palms.
A couple of extra polys to shape out the front of the feet would probably help too.
I don't know if anyone else said this but, Make sure you have enough edge loops around parts that will bend. It could become a pain if you texture it and rig it to find out that it won't work.
Replies
I think you have too many sides on your legs and arms. You only need six or maybe even five if you can get away with it. This will allow you to put those polygons in other places like the shoes and hands. A good rule for low poly modeling is if a triangle doesn't contribute to the silhouette you don't need it. There are exceptions of course, the most obvious being bending.
The hands/mittens might be a bit primitive as well.
Great beginning though.
good luck!
Definitely recognisable even without a texture though, good start.
I know the index finger is a bit misshapen, I only just noticed and haven't got time to fix and re-render at the moment.
Wait... that's not Kevin...
All of the joints could use some work. Before you get too far unwrapping, rig him up and try to bend his joints, see what happens, fix it then move on
EDIT: oh and fix the hands and feet...
A couple of extra polys to shape out the front of the feet would probably help too.
Better at all?
I'm not really worried about hand posability, either, at the very least not until it's anatomically sort of right.