in an interview they once said that to come up with something special and that their first attempts didn´t worked out so well.
But unfortunately they didn´t explained how they did it in the end. My guess is that a collision sphere collects texture information from the surrounding objects and create a sample of that.
Or... mark all brush elements in the editor with camouflage ID´s pretty much like decal types in engines like Shogo or FEAR
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But unfortunately they didn´t explained how they did it in the end. My guess is that a collision sphere collects texture information from the surrounding objects and create a sample of that.
Or... mark all brush elements in the editor with camouflage ID´s pretty much like decal types in engines like Shogo or FEAR