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Using 3d elements to create concepts?

polycounter lvl 17
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commador polycounter lvl 17
I recently purchased El Coro weapon designs from Massive Black and thought it was a really cool idea to block out objects in 3d before the "concept" was finalized with a paint over in photoshop. I was curious if it is a method used often in creating work for enviroments as well? Is it common practice to use 3d primitives to block out forms and get correct perspective to then paint for a concept, which will later be rebuilt into the enviroment?

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