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New TF2 Content

Uly
polycounter lvl 17
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Uly polycounter lvl 17
PCGamer Blog

"Starting with just two new items for the Medic, Valve are going to be gradually rolling out new, unlockable weapons for every class. These will be alternative versions of their current loadouts that, once unlocked by earning a certain number of achievements, you can pick and choose from on a new 'Loadout' menu.

The unlockables aren't just beefed up versions of the weapons, they balance major advantages and disadvantages to fundamentally alter the role of that class. The first Medic unlock, for example, is called the Overhealer. Instead of temporarily buffing people's health to 50% above their normal maximum, it permanently boosts them to double their standard health. The downside is that it'll be dramatically worse at building Ubercharge - in fact, Valve are toying with not letting it Uber at all.

No details on what the second unlock they'll be rolling out in this update will be, beyond the basics: it'll be another Medic healing ray, and it'll change the way the class plays all over again. The first is earned by acquiring half of the thirty-five new Medic achievements, the second for acquiring them all.
"

Sounds sweet. Though I can see that new medic weapon making engineer work more of a pain in the ass than it already can be when you have a demoman relentlessly after your shit.

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  • leilei
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    leilei polycounter lvl 14
    let me know when the railgun and nailguns return!
  • Uly
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    Uly polycounter lvl 17
    Railgun was a POS.

    Nailgun on the other hand... Watch the 2nd TF2 trailer they ever showed, just look at the scout. The asset is already done. Hopefully they bring demo dynamite back in. : ) I miss the MIRV.
  • aesir
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    aesir polycounter lvl 18
    god, the addiction continues.
  • Mark Dygert
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    Valve are doing grud jub, make-em me happy.
  • adam
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    adam polycounter lvl 19
    Wow! Fuck.. this is awesome. I'm a fan of unlockables!

    However - I really hope the overall FEEL of the game never changes from these new additions.

    35 achievements for the medic? That's ALSO AWESOME.
  • rooster
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    rooster mod
  • Ryno
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    Ryno polycounter lvl 18
    How about Scout achievabled? BRING BACK THE CONCUSSION GRENADES!!!!

    And Pyro fire rockets!!!
  • ebagg
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    ebagg polycounter lvl 17
    Sounds sweeeeeet, they need to make a new protect the president map.
  • leilei
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    leilei polycounter lvl 14
    i wonder what the hunted will even look like
  • aesir
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    aesir polycounter lvl 18
    protect the FREE-MAN!
  • Keg
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    Keg polycounter lvl 18
    Issues: what about those of us that have a life? that don't have 6 hours a day to get all those bloody achievements.

    New map of escorting a mine cart... can we say a spy sneak in and stop the cart then have a couple demo's and snipers kill while they're distracted by the spy? not going to be a fun map, but I may be proven wrong.

    Also I want more ctf maps frown.gif don't like the trend of redoing ctf maps as control point maps.
  • pliang
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    pliang polycounter lvl 17
    We need flash grenades...
  • JKMakowka
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    JKMakowka polycounter lvl 18
    [ QUOTE ]
    i wonder what the hunted will even look like

    [/ QUOTE ]

    The latest new is that is will not be very much like hunted at all, but more like the tank maps from ET, just that the tank is replaced by a "mine cart".
    Probably fun too, but a real hunted mode would have been cooler in my opinion.

    Edit: should have read what keg said frown.gif
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    [ QUOTE ]
    Issues: what about those of us that have a life? that don't have 6 hours a day to get all those bloody achievements.

    [/ QUOTE ]
    Well it did mention that they aren't just buffed unlocks that will let you dominate over someone who doesn't have it. They are meant to be as balanced as the standard gear, just something different to keep things interesting I guess.

    I haven't played TF2 in almost 2 months, maybe longer. But I think this will get me playing a few more games from time to time. I'm a sucker for achievements and unlockables.

    -caseyjones
  • acc
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    acc polycounter lvl 18
    [ QUOTE ]
    Issues: what about those of us that have a life? that don't have 6 hours a day to get all those bloody achievements.

    [/ QUOTE ]
    If you "have a life" then you shouldn't care about any of this in the first place.
  • Keg
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    Keg polycounter lvl 18
    Acc: sorry for liking to get out and enjoy being with other people.

    Maybe they won't be overpowered, but the med gun that doubles a teammates health could be quite bad when combo'd with a heavy and a medic healing

    Edit: my point about those with a life is that those of us that enjoy the game, but don't have 6+ hours a day to spend obtaining these achievements won't get them anytime soon if at all.
  • Ferg
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    Ferg polycounter lvl 17
    so basically, you want every game designed for the casual gamer? confused.gif

    you can still play it and have fun if you dont have everything unlocked... odds are every game you've ever played has had content you didnt get to see because you didn't play it 6 hours a day
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Keg, what's to stop you from being that second Medic you suggested healing the double-health Heavy? Better yet, what's to stop you from being the double-health Heavy? Even though you may not have these unlocks, chances are the server filled with lifeless TF2 nerds will have them and will use them on you to boost your health.
    You personally may no be able to double your teammate's health, but you can still heal and you can still ubercharge. You can still play the game the same you've always played it. Eventually you'll rake up enough stats to unlock something.

    -caseyjones
  • j_bradford
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    j_bradford polycounter lvl 17
    Yeah, I'm not too sure about the unlockable stuff either. If it throws off the balance of the game, IE pitting yourself against an enemy with an unlockable weapon giving him the advantage because he's played the game longer.. pretty lame.

    On the flip side I understand a dedicated player who wants to work towards achieving something.

    The best solution would probably be just to have servers with full unlocks on if you wanted it that way. So those of us who just like to jump in to play occassionaly, don't get screwed.
  • Saidin311
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    Saidin311 polycounter lvl 11
    Sounds like a balancing nightmare. But I can't wait for the update!
  • NeoShroomish
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    [ QUOTE ]
    Yeah, I'm not too sure about the unlockable stuff either. If it throws off the balance of the game, IE pitting yourself against an enemy with an unlockable weapon giving him the advantage because he's played the game longer.. pretty lame.

    On the flip side I understand a dedicated player who wants to work towards achieving something.

    The best solution would probably be just to have servers with full unlocks on if you wanted it that way. So those of us who just like to jump in to play occassionaly, don't get screwed.

    [/ QUOTE ]
    Sorry, but did you even read the article? They aren't going to give you an advantage, but rather another way to play the game. It clearly states:

    [ QUOTE ]
    The unlockables aren't just beefed up versions of the weapons, they balance major advantages and disadvantages to fundamentally alter the role of that class

    [/ QUOTE ]

    I have faith in valve that they will do a good job testing and balancing the unlocks, seeing as they did make TF2 in the first place.
  • j_bradford
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    j_bradford polycounter lvl 17
    [ QUOTE ]
    [ QUOTE ]
    Yeah, I'm not too sure about the unlockable stuff either. If it throws off the balance of the game, IE pitting yourself against an enemy with an unlockable weapon giving him the advantage because he's played the game longer.. pretty lame.

    On the flip side I understand a dedicated player who wants to work towards achieving something.

    The best solution would probably be just to have servers with full unlocks on if you wanted it that way. So those of us who just like to jump in to play occassionaly, don't get screwed.

    [/ QUOTE ]
    Sorry, but did you even read the article? They aren't going to give you an advantage, but rather another way to play the game. It clearly states:

    [ QUOTE ]
    The unlockables aren't just beefed up versions of the weapons, they balance major advantages and disadvantages to fundamentally alter the role of that class

    [/ QUOTE ]

    I have faith in valve that they will do a good job testing and balancing the unlocks, seeing as they did make TF2 in the first place.

    [/ QUOTE ]

    No.. I didn't read the entire article and that's my bad. However, not too continue complaining for the sake of it but the principle still remains that the "casual" user of a MP gets restricted for not playing enough. I fully understand the cool factor of working to achieve something and it would seem fair just to have the option of allowing individual servers where anyone has access to the unlocks. They did this in BF2 and it was nice. The ideas of these new weapons in TF2 is really cool.
  • acc
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    acc polycounter lvl 18
    [ QUOTE ]
    Acc: sorry for liking to get out and enjoy being with other people.

    [/ QUOTE ]
    Obviously you don't do that enough if you care about extra content for a class that you don't have enough time to even play in the first place. If you were playing the game enough to be bored with the classes already then getting achievements would come naturally; you can probably get half of them in 2 rounds.

    So basically, STFU with the "I'm so cool I have a life" skit when you're whining like a super obsessive nerd. You either a) play enough to get the extra content anyways, or b) don't play enough to need it in the first place.
  • adam
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    adam polycounter lvl 19
  • Tumerboy
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    Tumerboy polycounter lvl 17
    The one thing I really miss is the ability of the medic to poison the opposition.

    I think it would be fantastic if the syringe gun did a small DOT.
  • Mark Dygert
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    I think the syringe doing DoT would make the pyro less attractive to play. Instead I would like to see the syringe work like roids when used on your own team. Makes them faster and more powerful but at a price, they take damage faster.
  • sonic
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    sonic polycounter lvl 18
    I just miss the conc_maps

    Who else knows what I am talking about?

    I wasted a good part of my teenage years on those maps...
  • Tumerboy
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    Tumerboy polycounter lvl 17
    I wouldn't care if it did much DOT, just a bit. The Pyro would still be the main DOTer, and would still have his position of spy hunter.
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