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pior grand marshal polycounter
Ok now its not just a head anymore hence I though I'd post a progress thread.
Basically trying to get a rough pose before actual sculpting. I'm glad I have a female and a male starter mesh ha!

mudskull_wip_002.png
mudskull_wip_003.png

Pretty much nothing to show yet but I though I could document the process involved, hence start the wips earlier. My goal is to refine the posed shapes to make the couple more heavy and dynamic -the guy's legs are very weak atm for instance-, then collapse everything, merge the two bodys, retopo a little, and sculpt the thing just like a stone block instead of keeping individual posed figures.

Not really sure if it'll work, we'll see!
Le head

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  • Rens
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    that pose is awesome!

    i dont know if a skull theme is that awesome but i bet you can make the end resolt look really sexy.

    his legs, they may look a bit weak but that gives the total a more sensual look instead of some terminator carrying a girl

    go for it poir!
  • Renaud Galand
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    Renaud Galand polycounter lvl 19
    nice pose indeed smile.gif This image smells something interesting, something more artistic, I would say. GOOD START ! laugh.gif

    btw, did you recieve my last PM? laugh.gifwink.gif
  • almighty_gir
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    almighty_gir ngon master
    /steals the way you model feet

    looking good, interested to see how this one turns out man!
  • Eric Chadwick
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    Odd juxtaposition, could be really cool. The posing says Rodin's "Lovers", but the head says Living Dead.
  • pior
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    pior grand marshal polycounter
    Woah got the boringest part done! ie merging the two bodies and turning the self-intersecting mesh into a workable sculpting base. Annoying as hell... Next time I'll just start from a cube ha!

    mudskull_wip_004.png

    Now on with the real sculpting. It's interesting how different it feels from the usual symetry-driven sculpts. Pus the intertwined bodies make the usual tposed refs useless... Time to watch some more porn I guess!

    YAY!
  • seforin
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    seforin polycounter lvl 17
    porn the best anatomy source possible
  • Japhir
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    Japhir polycounter lvl 16
    that's a good excuse to watch it tongue.gif
    i love it so far man!
  • Neo_God
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    Neo_God polycounter lvl 18
    This is looking fairly promising. It is interesting how you're going about it though, because you are pretty much eliminating all of the things that make 3d modeling easier opposed to real sculpting. Well other than the mess-free workspace.
  • MoP
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    MoP polycounter lvl 18
    Neo_God: True, but in doing so isn't he also bypassing the whole possibility that everything will end up looking too static and technical? smile.gif

    Could be a whole interesting discussion focused around that, but either way it's looking cool Pior! laugh.gif
  • Neo_God
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    Neo_God polycounter lvl 18
    [ QUOTE ]
    Neo_God: True, but in doing so isn't he also bypassing the whole possibility that everything will end up looking too static and technical? smile.gif

    Could be a whole interesting discussion focused around that, but either way it's looking cool Pior! laugh.gif

    [/ QUOTE ]

    Yeah, that's also true, that's why I'm really looking foward to seeing the results. I've thought about doing an asymmetrical zb sculpt to see what would happen, but never got around to do it. Pior's progress may inspire me to do so, seeing how he's good at that.
  • aesir
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    aesir polycounter lvl 18
    pior: will there be penis involvement? What state shall it be in?
  • MacD
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    MacD polycounter lvl 18
    For me, the he-man muscles take away from the initial concept. A more david-like musculature seems a better fit for this.

    Not to say that what you have done is not impressive...it is (especially to a 3d hack like me)! But still...the lowpoly has such potential that it almost seems a waste to exagerate like you have done.

    Also (stupid question time!), why not do the male female figures seperately, pose them and then combine (and refine pose)? Was it just to see what it would be like to do the modeling of a single 'block'? Or was it that you started fsking about in your 3d program, this interesting shape came out and you thought: "hmmm...this looks cool!"? It just seems strange from a workflow (and workload!) perspective.
  • Zephir62
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    Zephir62 polycounter lvl 12
    I'm really liking this! It has a lot of emotion and non-verbal dialog that seems to be missing from most 3D art pieces.
  • gauss
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    gauss polycounter lvl 18
    beautiful work, Pior, can't wait. also can't remember the last time i've seen anyone around here approach a piece that's so obviously more sculptural like this.. very classical of you! smile.gif
  • pior
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    pior grand marshal polycounter
    Tinytiny update - mostly trying to find an appropriate feel for the fleshy bits. I plan to have boney parts protruding out of the male figure, and keep the female very soft. Grabbed some Rodin and Caravage books too, going to study that.

    mudskull_wip_005.png
  • ThE_BirD
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    ThE_BirD polycounter lvl 18
    Effin' awesome Pior wink.gif The gestures are solid and skull is really slick... Don't forget Canova when you're picking up sculpture books/;)
  • Eric Chadwick
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    Bernini kicks Canova's ass. IMHO of course smile.gif

    Be sure to check out The Rape of Prosperina. Absolutely insane how he did the flesh.
    Witcombe%20Pluto%20Closeup.jpg
  • Renaud Galand
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    Renaud Galand polycounter lvl 19
    this skull is just
  • pior
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    pior grand marshal polycounter
    Woah thanks for the refs guys!

    It's kinda hard to find where to keep rough shapes and where to smooth further. I found out that it's kinda annoying that all the sculpt programs give too much of a smooth feel because of the subdivision technique... I whish we could have dirty, blocky shapes without having to actually sculpt them in with the flatten brush and such.

    Anyways! Will study these. Thanks!
  • Piotr Słomowicz
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    Piotr Słomowicz polycounter lvl 17
    Looking great man. I really dig the pose.
  • CheeseOnToast
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    CheeseOnToast greentooth
    What about a light pass with the move brush at the end? It might give you that Rodin style roughness. When I've used it on a fairly dense mesh you almost get that "dragged thumb mark" look.
  • rawkstar
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    rawkstar polycounter lvl 19
    honestly all the suggestive block in stuff is my favorite so far, like the dude's left hand holding the chicks leg, and the chicks left arm is looking really natural as well, iwish there was more of that rather than those sharp details u got going on around the dude's body.
  • Eric Chadwick
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    Don't want to hijack your thread but if you want to see some more insane marble sculpture, check out Giuseppe Sammartino's Il Cristo Velato...

    Cristo_velato.jpg
  • shotgun
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    shotgun polycounter lvl 19
    yea i'm with rockstar

    i think that sometimes the blocky or sketchy areas look good cuz our minds fill in the detail correctly, but when we actually try and produce it we do it wrong, and the image that "might be correct" is lost...

    i like the story it tells, wish there were some roses n stuff around them. maybe build an environment like u did with snake? that looked uber cool
  • sebas
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    sebas polycounter lvl 14
    Interesting, the real dare could be to add details without loosing the great suggestiveness?... always keeping in mind the overall?
  • pior
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    pior grand marshal polycounter
    Boooh just lost my post. Also, funny how I somehow violated Phtobucket's terms of services haha! Sculpted asses wont go through so it seems.

    Anyways, you guys are definately hitting the point I whish to wrap this piece around. I like detailled stuff just like the last references posted but I think I like Rodin's work better for it's suggestivness (rw?), like the blocky hand of the Kissers' male figure resting on the female's legs. Quite a challenge to bring accross in digital sculpting since the process is quite hard to deviate from the smooth>details workflow. Time to look into using custom blocky brushes, and a sharp move setting just like Cheese mentionned. I used it a couple of times in the past, it gives interesting results. Maybe a normalmap rocky overlay could add to the look also.

    As for the setting, it's planned! Got a few ideas I want to try.

    Thanks for the input everyone.
  • Austin
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    Looking awesome dude, looks kind of like the Army of Two masks, and the pose overall is also amazing. Keep it up man, I can't really serve any good crits because you're so much better than I am.
  • danpants
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    danpants polycounter lvl 14
    looking good. I might not have merged both models together and modeled the hands and fingers
  • Ruz
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    Ruz polycount lvl 666
    reminds me of monty python where she is kind of a flute, cause where his fingers are are several holes and he is blowing in to her mouth:)
    great work so far pior
  • Ged
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    Ged interpolator
    hey I dont know if this will help with anything but I came across this sculpture artist today and this pose is similar in some ways.

    http://marknewman.deviantart.com/art/Bride-and-Groom-48400771
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