Home 3D Art Showcase & Critiques

Amazon (updated)

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  • conte
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    conte polycounter lvl 18
  • SneakyP
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    does the video not work?
  • Joao Sapiro
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    Joao Sapiro sublime tool
    for someone to see your work, posting a video with no description nor images will make everyone "meh and close the topic.

    I gave myself the trouble to click and download the video, but it doesnt work, and i have a shitload of codecs.
  • Rob Galanakis
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    I would crit the rest but I can't stop looking at those titties...

    Anyway, pics will make it easier to crit. Video works for me, but I probably have a shitload+1 codecs.
  • pliang
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    pliang polycounter lvl 17
    Man I thin kits my codec playing this stuff but it not only flickers but overall it looks a limping porn star on botox.

    The breasts has weird folds along the cleavage...her rer doesn;t seem to be supporting her carriage and she seems to have chicken legs.

    That's my first impression
  • KICKER
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    the proportions of your anatomy seems off..for starters those tits are like 3X the size of her head
  • roolie
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    Video worked fine for me. I agree with these guys, the anatomy is off. The shoulders should be around the width as the waist and the trapezius rides up her neck 2 much. Her ass is to tall....kind of looks like Cher's. Her thies are too long compared to her shins and her legs over all are to thin. Her knees look swollen also. I would curve her back a little more for the position she’s standing in. This is just what I think is wrong though, I may be wrong.
  • SneakyP
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    thanks for looking at it..I will have some pictures and make some tweaks..
  • Panupat
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    Panupat polycounter lvl 15
    Hmm I think you got a lot of crits on the proportions and muscle last time you posted this model. I don't see any improvements to those yet.
  • SneakyP
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    I guess I just need to move on to the next character. I thought that I had made alot of improvements over the past month. I value everybodys input. thanks again.
  • SubPablo
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    SubPablo polycounter lvl 17
    I agree with the above comments. Just moving on to the next character is always tempting, but you should really address those anatomy issues first if you plan on showing this to anyone. Fixing an existing model is useful for forcing you to see where you're making mistakes.
    Compare your model with photo reference and look for inconsistencies between the two. Then take the time to better familiarize yourself with the anatomy of the parts you're having trouble with. At the very least, take the time to research what's wrong with the anatomy before you move on, and apply what you've learned to your next project. Just don't put this in a portfolio unfixed.
  • Zephir62
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    Zephir62 polycounter lvl 12
    I'd like to add that her abs seem really flat - give her more of a stomach.
  • Rob Galanakis
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    Even if you don't want to fix the model, you should do a paintover over it until there are alot less anatomy problems. It can be hard to fix a model at the end of the pipeline, and may not be worth the trouble. But its not a portfolio piece TBH. If you want to portfolio it, you need to fix it, if you're just looking for experience (or its a school assignment), just leave it, do a paintover, and understand the issues.
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