Video worked fine for me. I agree with these guys, the anatomy is off. The shoulders should be around the width as the waist and the trapezius rides up her neck 2 much. Her ass is to tall....kind of looks like Cher's. Her thies are too long compared to her shins and her legs over all are to thin. Her knees look swollen also. I would curve her back a little more for the position shes standing in. This is just what I think is wrong though, I may be wrong.
I guess I just need to move on to the next character. I thought that I had made alot of improvements over the past month. I value everybodys input. thanks again.
I agree with the above comments. Just moving on to the next character is always tempting, but you should really address those anatomy issues first if you plan on showing this to anyone. Fixing an existing model is useful for forcing you to see where you're making mistakes.
Compare your model with photo reference and look for inconsistencies between the two. Then take the time to better familiarize yourself with the anatomy of the parts you're having trouble with. At the very least, take the time to research what's wrong with the anatomy before you move on, and apply what you've learned to your next project. Just don't put this in a portfolio unfixed.
Even if you don't want to fix the model, you should do a paintover over it until there are alot less anatomy problems. It can be hard to fix a model at the end of the pipeline, and may not be worth the trouble. But its not a portfolio piece TBH. If you want to portfolio it, you need to fix it, if you're just looking for experience (or its a school assignment), just leave it, do a paintover, and understand the issues.
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I gave myself the trouble to click and download the video, but it doesnt work, and i have a shitload of codecs.
Anyway, pics will make it easier to crit. Video works for me, but I probably have a shitload+1 codecs.
The breasts has weird folds along the cleavage...her rer doesn;t seem to be supporting her carriage and she seems to have chicken legs.
That's my first impression
Compare your model with photo reference and look for inconsistencies between the two. Then take the time to better familiarize yourself with the anatomy of the parts you're having trouble with. At the very least, take the time to research what's wrong with the anatomy before you move on, and apply what you've learned to your next project. Just don't put this in a portfolio unfixed.