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ProjectX - RoboBlitz game looking for artists

Jahmez
polycounter lvl 18
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Jahmez polycounter lvl 18
Hi,

My name is James Tan. I am a programmer working with RoboBlitz and have had great success in developing my game for it. I am also an artist but I haven't had much time to work on the art assests while developing code at the same time.

Unlike almost every other mod for RoboBlitz out there, mine is an actual working prototype on RoboBlitz. This means that this game isn't a preproduction mod for Unreal Tournament 3, and that its an actual working game.

Here are some screenshots of the things I have written inside RoboBlitz.

AI Controlled Turrets
Pawn animation
More pawn animation
Vehicles
Physic Ragdolls
Kismet Mathematics for Level Designers
Multiplayer in RoboBlitz
Dynamic post rendering effects

Currently working on a prototype of my game. It isn't called anything at the moment, as I often develop the game first before I start thinking up of fancy names and what not.

Latest Development Image (08/05/07)

As you can see its a top down game of sort. If you have played Defense of the Ancients, it is a little like that (but not much anymore). Anyways, the mouse code is working just fine, skills are working, and the cover/attack/defense systems are working just fine.

If you are interested, please contact me at:
E-Mail : james (at) l3.net.nz
MSN : ctan (at) xtra.co.nz
IRC : SolidSnake , enterthegame.com @ #unrealed

Thanks for reading smile.gif

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