Is there an easy way to deform a plane to have the same shape as another piece of geometry?
I have an object that needs to have stickers on it. The mesh is really ugly and it'd be a pain to try and map or use part of it for the sticker, so I am using a simple plane. But the area of the object that the plane needs to be put on to has a lot of curves.
Thought of using some sort of cloth modifier, but there's a bit of guessing and checking going on with that to get it to fit right. So that might work, but is there an easier/quicker way of doing it?
Replies
Another way is to draw a spline and then use the path deform modifier on it.
This may work but cause a crap load of stretching. Select the faces were the maps is supposed to be, detach as clone to a new object. Make a copy of it by hitting shift click and clone it in the same spot. Select by element then do a view align so it's flat like a grid. Planar map and add a morpher modifier to this. Pick the unmodified copy as a morph target and the plane will deform and you have your decal. You can then optimize this if needed by selecting edge loops and hitting crtl backspace, which shouldn't affect your uv coordinates. it might look nice or it might look pretty bad, but using relax might fix it.
Alex
www.scriptspot.com
Not sure what poop suggested but it might be worth a look too.