Ok, well, I've just made the jump from MilkShape to 3dsmax a little bit more complicated for myself. I've been using vertex painting and blending to getsoem nice blends going for my terrain. All is fine, looks ok, everything in that regard is perfect.
The problem I'm having is a little bit more newbish...
When my model is saved as .ase (i dont think 3ds supports .lwo?), it seems to not display ANY texture info ingame. I've changed everything in the model to where I *think* everything should be, but still, it wont look for the correct material file ingame. It just displays with the default missing texture...
Anybody care to give me a brief run through of where I'm going wrong? Heres the model file just for you to take a glance over (Its a test model, thats why its so bland heh).
http://www.quake2evolved.com/odium/1.lwo
Thanks in advance guys, I hope I can get this fixed. Its the only thing stopping me from painting Terrain ATM.
Replies
//q4base/texture/path
//doom3/base/texture/path
Those go in the *BITMAP reference of the ASE for whichever game you're editing for.
You need to make sure that you export the ASE with vertex painting included if you're doing texture blending and then set up the material file correctly.
http://www.katsbits.com/cgi-bin/ikonboard.cgi?act=ST;f=3;t=3
http://www.katsbits.com/cgi-bin/ikonboard.cgi?act=ST&f=6&t=9&st=40#entry47
http://www.katsbits.com/cgi-bin/ikonboard.cgi?act=ST&f=6&t=9&st=40#entry48
Basically get yourself over to my place and read the tutorials and editing tips as everything ASE related to Quake 4/Doom 3 is pretty much covered.
http://www.quake2evolved.com/odium/1.ase
Ill take a look over your tuts etc when i get in later. Thanks for the help