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GTKRadiant / Hammer exporting

polycounter lvl 18
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fmnoor polycounter lvl 18
Heya,

I was looking into QERadiant for Quake 4 and Hammer for Half-life 2 and there doesn't seem to be any options for exporting brushes as an OBJ file (or anything similiar), or importing OBJ / whatever as BSP (like UnrealED).

Anybody have any ideas or plugins for something like this? (/me is a Maya user).

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