Been learning zbrush this week, inspired by other polycounter zbrush threads. Created a simple barrel and brought it into zbrush.
![maxviewport.jpg](http://art.lee3dee.com/art/zbrush/maxviewport.jpg)
When I create the normal map in Zbrush, the normal map at subdivision level 3, looks pixelated and shows that in the 3dsmax render.
![zbrushNormalmap.jpg](http://art.lee3dee.com/art/zbrush/zbrushNormalmap.jpg)
![zbrushNormal.jpg](http://art.lee3dee.com/art/zbrush/zbrushNormal.jpg)
When exported as an obj, into max and using the projection modifier, the results are much different. The low poly barrel has more definition.
![maxNormalmap.jpg](http://art.lee3dee.com/art/zbrush/maxNormalmap.jpg)
![maxNormal.jpg](http://art.lee3dee.com/art/zbrush/maxNormal.jpg)
Been looking around the zbrush forums and googling looking for what im doing wrong. I saw the zmapper plugin came out, but I haven't attempted using that yet, since im still learning the app. Any help would be very appreciated
![laugh.gif](/images/graemlins/laugh.gif)
Lee
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