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scale in max

polycounter lvl 19
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hawken polycounter lvl 19
right one for you gods out there.

can I rescale things in max to a relative dimension?

IE, select item, tell it I want X to be 25cm and it rescales uniformly? I've not found a rescaling option in max yet except for using percentages.

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  • Toomas
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    Toomas polycounter lvl 18
    You can set how large 1 unit is from options if thats what you mean but you have to calculate by hand i belive.
    Or if the unit doesnt matter as such you can create a box that is the right height and scale your model manually to fit the height.
  • MoP
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    MoP polycounter lvl 18
    Yeah, I'd probably do something like Toomas says, except I'd make a box of the precise dimensions I wanted, then use an FFD Box modifier on the object I wanted to scale, turn on Vertex Snap, and just snap the FFD verts to the corner verts of the box.
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    That works in max, Per, though to a VERY limited extent. You can only use divisions. So if you put in a box dimention of "100/50", it will come out as 2, etc etc.
  • MoP
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    MoP polycounter lvl 18
    Well, you can type calculations into the little pink Listener box at the very bottom left. It should give you the answer below it.

    However, I noticed some oddities - try "4/2" and it gives a weird symbol. However, if you try "4/2.0" it gives "2.0".

    Try stuff like 4.6*((cos)20/pi) - works perfectly. Using the form cos(20) also works. Read Max's help file, just look in the Index for "Expression Techniques", it gives you all the parameters you can use - it's a lot more than just multiplication, division, adding and subtracting smile.gif

    Also, if you've got a new Box primitive or a new Sphere primitive, you can do stuff like:
    $.length = 256/1.5 and
    $.radius = 25*pi respectively.

    Enjoy! smile.gif
  • hawken
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    hawken polycounter lvl 19
    I came upon this little problem when getting entries for the polycountville thing. Some were odd sizes due to the import process. Would have been so simple to have a little transform box for actual sizes, not scales.

    If I could have typed 500cm for X it would have been very nice.
  • Keg
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    Keg polycounter lvl 18
    per: have a look at XSI, you're allowed to use mathematical computations for values.
  • Eric Chadwick
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    Rescale World Units utility, read up on it. Will do the whole scene, so scale each scene before merging them.
  • hawken
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    hawken polycounter lvl 19
    import / merge

    slight difference smile.gif
  • Eric Chadwick
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    Sorry... Import one file, use Rescale World Units, save as a Max file. Repeat with each house. Merge results together.
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