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Pivot in ZBrush

Nakur
polycounter lvl 20
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Nakur polycounter lvl 20
In ZBrush, when I zoom in to work on a specific area of the mesh, I've been using Set Pivot Point to fix the camera so when I rotate my view, I stay around the part I'm working on instead of the whole mesh. This screws up X-symmetry tho. I've been solving this by just doing one side at a time and smart-resyming, but there must be a better way...

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