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OpenGL + Vista = no

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polycounter lvl 18
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CheapAlert polycounter lvl 18
http://www.opengl.org/

instead you get a limited shitty M$ direct3d wrappered-up version. :\

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  • MoP
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    MoP polycounter lvl 18
    Hmm, that seems a little cheeky! Hope it gets resolved satisfactorily.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    Yeah, that's Microsoft alright.

    Guess Ati's happy now that they don't have to maintain their awful OGL support at all.

    If you ask me that's just MS trying to make programs harder to port between Linux and Windows. Well, unless you're using SDL, that is! SDL is Freedom!
  • Dravalen
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    Dravalen polycounter lvl 18
    If I understand that right it seems more than a little sketchy on Microsoft's part.
  • oXYnary
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    oXYnary polycounter lvl 18
    Oh noes! Not everyone wants to use MS's closed 3d API. Well we can take care of that you "Anti American"* socialists!

    *Once used by a M$ Exec in discussing Linux.
  • aesir
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    aesir polycounter lvl 18
  • Snowfly
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    Snowfly polycounter lvl 18
    Sounds like 3ds max users have nothing to complain about! (Sucks for Maya, XSI, Wings, Silo users though).

    Read this also (first post on the page), I'm not sure what the source is, but I personally think the pros outweigh the cons. What do I know, I'm not a computer activist. I like being a consumer.

    http://www.gamingforums.com/showthread.php?p=2193526

    edit: a funny thought popped into my head when reading about the copy protection/DRM in Vista - "There goes the game developer community!"
  • Keg
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    Keg polycounter lvl 18
    snowfly: from reading that article. it makes me want to stick with XP even more. At least until all the hacks that get rid of half the crap in there. I don't want my OS being able to access my motherboard bios. I want to be able to use openGL. I hope Alias, Softimage and all the other developers give microsoft hell for this openGL crap. Unlike Max, both XSI and Maya are multiple OS programs. Forcing them to switch to a directx based graphical back-end for windows machines while keeping opengl for linux and mac versions isn't really the most efficient route.

    As for every window being a 3d texture... wow can we say a massive waste of resources? nothing wrong with a traditional 2d based desktop. Then there's the shutting down all non-required resources when gaming... may sound nice, but what if you're wanting to leave programs like msn or irc running in the background while you game? from what I can tell those would get shutoff just to give you a 0.5 fps boost.

    Disclaimer: If anything I said sounds stupid I reserve all rights to retract my statements at any time. Also I apologise if I sound stupid :P
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