Home 3D Art Showcase & Critiques

** BloodRayne 2 image dump (lots of pics)

Howdy, finally got some in-game renders of my characters.

As most of you know, I do characters here at Terminal Reality.

Below are the characters I made and a couple of level assets. There are 20 pics in total, they may take some time to load.

(none of the cloth sim stuff is turned on, that's why some of the meshes look rigid)
br_work_13.jpg
br_work_14.jpg
br_work_12.jpg
br_work_15.jpg
br_work_11.jpg
br_work_20.jpg
br_work_02.jpg
br_work_18.jpg
br_work_01.jpg
br_work_03.jpg
br_work_05.jpg
br_work_06.jpg
br_work_07.jpg
br_work_08.jpg
br_work_09.jpg
br_work_10.jpg
br_work_19.jpg
br_work_04.jpg
br_work_16.jpg
br_work_17.jpg

Replies

  • Matabus
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    Matabus polycounter lvl 19
    Holy cow. Those are some incredible characters you've created there. Not going to critique though, as it's a released title. My favorite has to be "dark rayne". Very awesome shit. cool.gif
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    awesome. Dark rayne is my favorate, closely followed by cowgirl rayne. Ya really cranked out those variations at the end. Great job man, I learned alot from you while at TRI.
  • RazorBladder
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    RazorBladder polycounter lvl 18
    Ah, I've been waiting for you to post ur BR2 stuff smile.gif
    Geez that's some pretty amazing work, busy man.
    All the Rayne variations and Ferril, very hot stuff, loving the dingey style of the U Punks/Xerx and the 'ninja' females are pretty funky tongue.gif.
    Z Punks look like a buncha MM wannabes tongue.gif

    For some reason I can't figure out what's going on with the bottom left zookeeper?

    Great Work, You've just contributed to selling the game to me even more.
  • Matabus
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    Matabus polycounter lvl 19
    Yeah kinda looks like the bottom left zookeeper was attacked by an ugly poncho.
  • SjetvsKerrigan
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    SjetvsKerrigan polycounter lvl 18
    Rayne's pose for BR2 is much better than the supermodel pose from BR1. Shoulders back, legs wide, very aggressive.
    The Dhampirs have very nice uniforms. They are much better dressed than the usual evil army. I'd sign up with them.
    It's odd how Ferrill has high heels even though she doesn't seem to be wearing anything.
    Does the female ninja have barbed wire wrapped around one leg?
    I can't see the Mansion Fountain very well. What is it?
  • Wells
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    Wells polycounter lvl 18
    god damn those are nice looking. love all the variations, but cowgirl's got to be my favorite. a real inspiration.
  • skankerzero
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    Thanks for the quick replies you guys.

    Now, to answer some questions:

    RazorBladder : That zookeeper is encased in a roach egg. Roach golems spawned from those. I did those too, but I don't have an easy way to show the roach golems off.

    SjetvsKerrigan : Those are actually Ferril's feet. She can morph her hands and feet. You can see her two clawed toes at the tip of her foot if you look closely.
    Yeah, the ninja's have barbed wire all over them.
    It's an angel in cuffs with a serpant wrappend around her. I should make a better render of it.

    Thanks again you guys. Keep the questions coming if you have them.
  • Jeff Parrott
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    Jeff Parrott polycounter lvl 19
    Really awesome stuff skanker. Dark Rayne is definately my fav.
  • EarthQuake
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    fucking awsome stuff, dark rayne is probally my favorite.
  • Neo_God
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    Neo_God polycounter lvl 18
    Top Notch work!

    I can't wait to play this game (I'll be buying it on PC when it comes out)

    Sectaurs is right, the cowgirl, very inspirational, haha.
  • skankerzero
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    Thanks Jeffro / EQ. DarkRayne is a fan favorite so far. The publishers loves her so much that they're thinking about making her into her own character. She's going to have an issue devoted to her in the BloodRayne comic. smile.gif

    Cowgirl Rayne's initial design came from Juan after he saw pornstar Tawny Roberts sport a very sexy cowboy hat and tube top. He layed down the basic mesh for the clothes and I went in, finished the design and finalised the mesh. Then that's when I threw out my back and had to go to the hospital, so Bryan had to finish off the texture.

    Thanks again you guys!
  • Sean McBride
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    Sean McBride polycounter lvl 18
    Amazing skanker. I think my fave is darkrayne too. All of it is very inspirational though!
  • Wells
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    Wells polycounter lvl 18
    so is there any chance in hell we'll see any wireframes?
  • skankerzero
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    heh, yeah, probably not as nice and neat of a presentation like these, but some screen caps from max.

    I'll do that tomorrow or so.
  • monster
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    monster polycounter
    Stuff looks good, for some reason my favorite model is the first Rayne. You should post progress shots of the pre-prototype, prototype and final Rayne next to each other. The pre-prototype one if FULGY! wink.gif
  • skankerzero
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    [ QUOTE ]
    Stuff looks good, for some reason my favorite model is the first Rayne. You should post progress shots of the pre-prototype, prototype and final Rayne next to each other. The pre-prototype one if FULGY! wink.gif

    [/ QUOTE ]

    Hah! or I can do this:

    BR1 vs. BR2
    br1br2compare.jpg
  • Sean McBride
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    Sean McBride polycounter lvl 18
    hehehe wow the first one has that grey skin tone that alot of beginner skinners end up getting. wicked improvement wink.gif who did the first one?
  • skankerzero
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    [ QUOTE ]
    hehehe wow the first one has that grey skin tone that alot of beginner skinners end up getting. wicked improvement wink.gif who did the first one?

    [/ QUOTE ]

    It was a collab between the game designer and art director of BR1. Yeah, I said the game designer and art director. Yeah, they're working on Duke Forever now. smile.gif I guess 3D Realms is pretty easy to get into.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    Me likey! Too bad I don't have the hardware to play it.
    Good luck fighting the odds, I hope you'll be successful despite the christmas onslaught.

    And yeah, Dark Rayne has definitely the most interesting concept. Not that "slutty" and pretty complicated.

    Kestral looks a bit too UT-ish compared to the rest, though.

    They'd almost fit into Painkiller but their concepts aren't insane enough for that.
  • Sean McBride
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    Sean McBride polycounter lvl 18
    hahahahaha ouch... burrrrrn.

    i thought that project was shut down O.o guess some things refuse to die wink.gif

    sorry to go off topic wink.gif

    thats pretty interesting that the game designer would do something like that? was the company really really small at the time?
  • Daz
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    Daz polycounter lvl 18
    very nice stuff indeed!
  • malcolm
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    malcolm polycount sponsor
    skanker, awesome man the new rayne is hot! How is the game I'm going to buy I think.
  • Pseudo
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    Pseudo polycounter lvl 18
    Awesome stuff skanker. I definitly love Dark Rayne, but Dress Rayne has a special place in my heart now also.

    To be honest, I had absolutely no desire to play BR2, but after seeing the the pimps from you and the rest of the TR crew I may end up picking it up after all.

    Thanks for sharing!
  • FatAssasin
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    FatAssasin polycounter lvl 18
    Awesome work. What's the poly count on these models, or at least the first few?

    Congrats on all the hard work. For anyone that wants to try the game, there's a demo on this month's Xbox magazine disc. Definitely plays much better than the first one.
  • moose
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    moose polycount sponsor
    hey skank, those look rad smile.gif i love the second one, sleek and classy!

    did you guys do the pin-up for Playboy? it looks fucking great too smile.gif
  • Josh_Singh
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    Josh_Singh polycounter lvl 18
    Amazing stuff man! I have some of these in my reference folder, It's good to know who is responsible for them! Really great stuff man, Im just... yeah really great.
  • skankerzero
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    Thanks again for the great replies.

    To answer some questions:

    n30g3n3s1s : The game designer was a character artist on Nocturne and Blair Witch 1. Rayne, in those games, was named 'Svetlana', and she was one of his characters. So when BloodRayne came around, and was redesigned, he wanted to personally build her since he was pretty attatched to her character.

    FatAssasin : Rayne is anywhere from 4400 to 5300 depending on which model.

    The other bosses (Ferril, Ephemera, Xerx) are aroung 3500.

    The minor vampires (damphir, kestrals) are around 3000.

    and the punks are around 2000 to 3000 max for any single variation.

    moose : No, we didn't do that pin-up. I forget the name of the company that did it, but they're the same guys that did our game cover.



    Again, thank you everyone for the kind words. I'll be back with wires when I can, and some other environment art I've done.
  • jzero
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    jzero polycounter lvl 18
    Skanker, congrats on having so many little evil children. I almost laughed out loud at Schoolgirl Rayne and Cowgirl Rayne, they were just so intentionally cliched. All beautiful, beautiful stuff.

    You saw Rayne in the paper yesterday, right?
    Asskickin' babes rule.

    /jzero
  • rawkstar
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    rawkstar polycounter lvl 18
  • Neo_God
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    Neo_God polycounter lvl 18
    This post has actaully inspired me to play the 1st blood Rayne again, now let me ask you something Skanker, are Rayne's breasts still über bouncey like in the first, haha.
  • RazorBladder
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    RazorBladder polycounter lvl 18
    don't knock the bouncy b00bs.. literally.
    Had me drooling for aaages, hope BR2 does, I imagine it will since even the stills are managing it blush.gif
  • moose
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    moose polycount sponsor
    ah, its still badass though! smile.gif

    the tattoo work on dark rayne is pretty cool too, likewise with the leather on ephemera. cool shit mang. The dress rayne is still by far my fav wink.gif
  • Kevin Johnstone
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    Kevin Johnstone polycounter lvl 19
    Great stuff. Polished, bright, gamey; the way gameart should look.

    I like the regular and the dark versions best.
  • flachdrache
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    flachdrache polycounter lvl 18
    Holy ... love them veeeery much grin.gif -
    sadly i missed the first one but awesome gothstyle.
    Hmmm, a chaos! Chastity to play with cool.gif.
  • Wells
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    Wells polycounter lvl 18
    i was on the fence about getting this or not but i got to say, i want it now. if nothing else i'll get to see this crowd in their natural habitat.
  • Conor
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    Conor polycounter lvl 18
    Great stuff... but where's thong Rayne???
  • Foehammer
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    Foehammer polycounter lvl 18
    i have to say i saw plenty of them when i was there, and I had forgotten how good they were, good job skanker
  • joewamp
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    joewamp polycounter lvl 18
    Stuff's looking pretty good. Too bad you have so many factual errors in your comments about BR1, not to mention your personal attack on me and DeSimone. I'll post a new topic.
  • Mike Porter
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    Mike Porter polycounter lvl 18
    [ QUOTE ]
    It was a collab between the game designer and art director of BR1. Yeah, I said the game designer and art director. Yeah, they're working on Duke Forever now. I guess 3D Realms is pretty easy to get into.

    [/ QUOTE ]

    I want to make a couple of points here. Having worked with Chris DeSimone and Joe Wampole, I can tell you they are exceptional talents and anyone should be happy to have them on their team. I have been in this industry for over 9 years and learned early on that no matter where you are, things can change dramatically and someone you are talking down today could be the hiring manager tomorrow. The only bridges I have ever burned were to the people that I would never work for or with again.

    You do have a talent, no question. However you are working on a 2nd generation engine for a much higher system spec than the original BloodRayne was built for. Take into account the increase in poly's and the texture space allowed and your work should be a natural progression.

    Finally, 3DRealms has KILLED with their products which allows them to take the time to do them right. I would never be able to work on something that long, but I am betting that when the game comes out, it's going to be utterly astounding.

    Anyway... my 2 cents.

    Mike
  • Josh_Singh
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    Josh_Singh polycounter lvl 18
  • frosty
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    frosty polycounter lvl 18
    You have gotten awesome Skanker. Sweet sick stuff laugh.gif
  • monster
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    monster polycounter
    [ QUOTE ]

    Porter says "Take into account the increase in poly's and the texture space allowed and your work should be a natural progression."

    [/ QUOTE ]

    (Just to clear things up, because this has been said by a few different people.) When that render was made the BR2 model was lower poly and used 1 spec, normal, and diffuse map at 1024x512 each. While the BR1 model is higher poly and uses roughly 20 spec, bump, and diffuse maps at varying size.

    The models are close enough to the same specs to compare fairly. I prefer the BR2 model overall, but I agree that the face is a little odd looking.
  • Mike Porter
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    Mike Porter polycounter lvl 18
    Sorry about the error.
    How's it going Juan?! Hope things are going ok for you. Are you still at TRI or did you go somewhere else? Keep me up to date.

    mporter_1@comcast.net
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    I like the DarkRayne version because her face is hidden. Everything else is great, but the faces aren't up to standards. Maybe it's the extra maps. Not the be rude. They're definately great assets, but there is always room for improvement. I downloaded them to look at later for inspiration. (trying to get back on topic)
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