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Author:
Frozishe
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Technical Talk
Struggle to model a cut cylinder!!!
JmsAndrsn
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JmsAndrsn
Jun 21 2026
I've been trying to solve this for weeks but no matter what I do, there will be artifacts.
Thank you in advance
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How The F*#% Do I Model This?
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poopipe
grand marshal polycounter
Jun 21 2026
check this thread
https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest
TLDR: you need more geometry and religiously sticking to quads can cause you problems
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sacboi
grand marshal polycounter
Jun 24 2026
While you're at it also checkout Frank's sketchbook for indepth breakdowns of why-'n-how one might approach modeling HS shapes:
https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1
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maaboo
Jun 25 2026
I'm a just a beginner, correct me if I'm wrong.
First of all, you should never-ever-ever touch (move, add, delete) edges that create a curved surface. You alter ONLY perpendicular cuts.
Second, I made something like this before:
Steps:
Create a low poly and add cuts to form the edges of the future flat surface (in my case there was only 3 faces tall).
Delete faces and fill the gaps.
To get the high poly version:
Separate flattened surface into another object
Delete faces that form the flattened surface
Heal the cylinder by filling the gaps
Apply subdivision (better to temporary delete the bottom and top faces to prevent curving the cylinder) and adjust vertices
Extrude the face you separate previously and make a boolean cut
Delete faces made by the cut and fill the gaps
You can also get the principle here:
https://www.youtube.com/watch?v=cbXWWE8-X0M
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Replies
https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest
TLDR: you need more geometry and religiously sticking to quads can cause you problems
First of all, you should never-ever-ever touch (move, add, delete) edges that create a curved surface. You alter ONLY perpendicular cuts.
Second, I made something like this before:
Steps:
- Create a low poly and add cuts to form the edges of the future flat surface (in my case there was only 3 faces tall).
- Delete faces and fill the gaps.
To get the high poly version:- Separate flattened surface into another object
- Delete faces that form the flattened surface
- Heal the cylinder by filling the gaps
- Apply subdivision (better to temporary delete the bottom and top faces to prevent curving the cylinder) and adjust vertices
- Extrude the face you separate previously and make a boolean cut
- Delete faces made by the cut and fill the gaps
You can also get the principle here: