wood 1 looks pretty sick to me! I like the table design aswell
Thanks @HolySour My only issue with it is that I don't have a reproducible workflow to get to the same result, every time is like I'm spinning the wood roulette... xD
Maybe you have already tried this? However, what I usually do to keep style. I have a hand full of alphas and brushes I always use for wood, metal, and or rocks. and I usually go about sculpting them in the same order each time. Clip curve > move topo > Trim dynamic on "edges" > the same 2 alphas every time > Orb flatten > and so on. I almost always do the same brushes in the same order every time for assets that go together.
You could try recording your self work on a sculpt (something i have done), and then break it down into steps after you find something you like, and just keep repeating it but on different shapes. Then bam, you have "this is my stylized wood workflow" and " this is my more realistic wood workflow"
My examples below. The difference between these two rock styles is the use of one brush. on #2 I used orb flatten alot more on the edges and in smaller scale, and kept the alphas a lot more visible. smooth rock to moon rock
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Thanks @HolySour
My only issue with it is that I don't have a reproducible workflow to get to the same result, every time is like I'm spinning the wood roulette... xD