Hi everyone,
I’m currently working on a new project to refresh my portfolio and experiment with some new workflows in ZBrush.
I am modeling this vintage hand drill in 3ds Max, using a variety of reference images to create a unique design. My plan is to bring the base into ZBrush to generate the high-poly version, so I’m not worrying too much about topology at this stage. My goal isn't extreme optimization; I really want to max out the visual quality on this one.
I’m also planning to use ZBrush to sculpt damaged wood details. This is a first for me, so I’m curious to see if I can achieve the look I’m envisioning.
I’d love to hear your thoughts or get some feedback as I progress. Looking forward to the exchange!


Replies
Hey guys,
It’s been a while since my last post, but I wanted to drop a quick sign of life.
I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with different references.
I'm still tweaking some of the proportions... for example, the knob on the crank is definitely still too small.
Here are a few screenshots of the current state. Let me know what you think!
Fortunately you have a ton of good reference (reverse-image searching on your ref board pointed to some ebay listings)