I'm building this surface in Blender and want the face division here to be more natural and reasonable. Could you tell me if my current topology is correct? Are there any better ways to split the faces? I can't share the full model since the product is still in progress. I’ve tried many solutions on my own but haven’t found an ideal approach. Any advice would be greatly appreciated. Thank you!


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"Segment matching is a fundamental element of most subdivision modeling workflows."
But yes, triangles and ngons are ok, as long as they don’t adversely affect the shading. Usually fine on flatter areas.